林楚卿數位構築實驗室 CKfablab
馬來西亞
馬來西亞
CKfablab為元智大學藝術與設計系林楚卿副教授帶領的設計與科技共存跨領域設計團隊。以適應性(Adaptive)探討人、物件與環境間的互動。
Tseng Yu-Chuan
CKfablab is an interdisciplinary design team led by Associate Professor Lin Chor-Kheng at the Department of Art and Design, Yuan Ze University. The design team explores the interaction between people, object and the environment through the concept, “adaptive.”
Tseng Yu-Chuan
CKfablab is an interdisciplinary design team led by Associate Professor Lin Chor-Kheng at the Department of Art and Design, Yuan Ze University. The design team explores the interaction between people, object and the environment through the concept, “adaptive.”
奇觀角落 2 x 2 Wonder Corner 2x2
「觸摸」這樣最為直覺的行為動作,它一直存在於我們的日常。作品希望藉由「人」與「物」之間的觸摸互動行為作為觸發條件,並結合物聯網(IoT)技術,在生活物件或家具之間建立溝通渠道,依直覺的行為互動讓每個生活物件都成為智能適應角色。
此作品為2x2m內的系列互動裝置,透過一般生活熟悉物件,連結IoT智慧互動,參觀者進入空間,經由與物件自然互動及觸發,給予人驚奇之感官體驗。
“To touch” is human being’s most intuitive action that has always existed in our daily life. This work converts the action of touching between “people” and “objects” into a triggering agent and incorporates IoT technology to create a communication channel between daily objects or furniture, using intuitive and interaction behavior to transform every object into an intelligent, adaptive character.
A interactive device measured 2 by 2 meters, this work employs objects people are familiar with and is integrated with IoT intelligent interaction. When the audience enters the space and naturally interact with the objects to wake them up, an amazing journey of senses will begin.
「觸摸」這樣最為直覺的行為動作,它一直存在於我們的日常。作品希望藉由「人」與「物」之間的觸摸互動行為作為觸發條件,並結合物聯網(IoT)技術,在生活物件或家具之間建立溝通渠道,依直覺的行為互動讓每個生活物件都成為智能適應角色。
此作品為2x2m內的系列互動裝置,透過一般生活熟悉物件,連結IoT智慧互動,參觀者進入空間,經由與物件自然互動及觸發,給予人驚奇之感官體驗。
“To touch” is human being’s most intuitive action that has always existed in our daily life. This work converts the action of touching between “people” and “objects” into a triggering agent and incorporates IoT technology to create a communication channel between daily objects or furniture, using intuitive and interaction behavior to transform every object into an intelligent, adaptive character.
A interactive device measured 2 by 2 meters, this work employs objects people are familiar with and is integrated with IoT intelligent interaction. When the audience enters the space and naturally interact with the objects to wake them up, an amazing journey of senses will begin.