2020 桃園科技藝術節
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鏡
The Mirror
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藤井直敬 / GRINDER-MAN / evala
此共同創作計劃旨在運用腦科學綜合研究中心(RIKEN Brain Science Institute)研發的替代實境(Substitutional Reality, SR)系統,創造新型態的互動展演。

Collaborative project aimed at the production of new interactive performances utilizing the Substitutional Reality (SR) system developed at the RIKEN Brain Science Institute.
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藤井直敬

生於 1965 年,1991 年畢業於東北大學醫學院,並於1997 年取得該校碩、博士學位。藤井現為 Hacosco 公司總監,主要研究領域包含調適型智慧及大腦社交功能,曾於 1998 年至 2004 年間於美國麻省理工學院擔任研究人員,並於 2008 年至 2017 年間於具領先地位的腦科學綜合研究中心擔任調適型智慧實驗 室主任。目前擔任 Hacosco 公司總監及數字好萊塢大學教授。
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Naotaka Fujii
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Born 1965. Graduated from the Tohoku University School of Medicine in 1991, and received his M.D., Ph.D. from the same university’s graduate school in 1997. Representative Director of Hacosco Inc. Main subjects of his studies are adaptive intelligence and social brain function. He had been working as a researcher at the Massachusetts Institute of Technology from 1998 until 2004, and leading the RIKEN Brain Science Institute’s Laboratory for Adaptive Intelligence as Laboratory Head from 2008 until 2017. Currently CEO of Hacosco Inc. and Professor at Digital Hollywood University
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GRINDER-MAN

GIRINDER-MAN 藝術團體由總監田口仁及舞者 / 編舞家伊豆牧子創立,希望藉由立基於反應的自發性,透過仔細設計過的感官印象奇觀,轉移觀眾對「此刻此地」的注意。GRINDER-MAN 曾於博物館、劇場、藝術節及日本、海外各種 場合進行展演,作品難以歸類且超越一般藝術的範疇界限。

GRINDER-MAN

An artistic group created by director Hitoshi Taguchi and the choreographer/dancer Makiko Izu. Their aim is to divert the idea of ”here and now” by creating a spectacle of carefully planned sensory impressions based on the spontaneity of the reaction. The group carries out projects for museums, theaters, art festivals and various other occasions across Japan and abroad. Their art escapes generalization, going far beyond the boundaries of art.
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evala
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音樂家及聲音藝術家,生於 1976 年,創作及展演多為前衛電子音樂作品及運用尖端科技創作之幻彩聲音設計,其新作《以耳觀看》(See by Your Ears)呈現了出色的聲音體驗,被形容為以聽覺(不涉及視覺)觀看事物,被評為聲音 藝術史中劃時代的創作。
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evala

Musician and sound artist, born 1976. Has been creating and performing edgy works of electronic music, while at once engaging in prismatic sound design utilizing cutting-edge technology. He organized new project “See by Your Ears” producing an extraordinary audio experience described as like seeing something with your ears (without eyes). It’s regarded with high esteem as an epoch-making piece in the history of sound art.
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沉浸式體驗藝術作品《鏡》探問自我與身體之間的關係。觀眾坐在坐椅上,頭戴顯示器與耳機,便可在前方猶如巨大鏡面的螢幕看到自己的身影,螢幕中的舞者敏捷地帶領觀眾展開一趟離開「此時此地」、探索不同空間的旅程。螢幕中的鏡像想當然爾呈現的是坐在椅子上的觀眾身影,但觀眾動作與「鏡像」的時間差,會扭曲視覺認知,產生一種身體和頭腦有落差的奇異感受,隨著真實 與虛擬環境的邊界開始混淆,觀眾也開始無法分辨真實與虛構。
替代實境(Substitutional Reality,SR)是由腦科學綜合研究中心(RIKEN Brain Science Institute)的調適型智慧實驗室(Laboratory for Adaptive Intelligence)所研發的技術系統,與虛擬實境(Virtual Reality,VR)和擴增實境(Augmented Reality,AR)等原先把目標設訂在「縮小虛擬和現實之間的落差」不同,替代實境透過納入過去面向,讓過去成為當下的附帶條件, 以消除現實和虛擬之間的界線,藉此對每個人主觀體驗到的「現實」產生影響。

​Immersive experience art piece "The Mirror" asks relation between the self and the body. Visitors sitting in a chair wearing a head-mounted display and headphones can see themselves in a large, mirror-like screen in front of them. From there, a dancer quickly takes them on a tour around various places different from the “here and now.” The assumed mirror images on the screen certainly show the persons on the chair, but the time lag between the visitors’ movements and those of their “mirror images” distorts the recognition of what they see, and thereby creates a sense of disconnection of body and mind. As the boundary between real and virtual environments is blurred, visitors become unable to distinguish reality from  ction.
Substitutional Reality (SR) is a system developed by the RIKEN Brain Science Institute’s Laboratory for Adaptive Intelligence. Different from previously known technologies aiming to “narrow the gap between virtual and real,” such as virtual reality (VR) and augmented reality (AR), SR eliminates the borderline between reality and virtuality by including aspects of the past as something contiguous to the present, and thus affects “reality” itself as it is subjectively experienced by each individual person.
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  • 科技藝術節
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